"Remove the key" on the License card removes license.key, then the
activation token, and keeps license.check, so a revoked key removed then
entered again stays Free. Removing the key stops the revocation check,
which until now only storing another key could stop.
When this machine is activated with a valid key, its slot is freed on
the license server first (remove_license with release_slot). A release
that fails removes nothing; on network, server, rate_limit or
invalid_response the card asks whether to remove the key anyway, the
slot then staying occupied. no_active_activation, license_not_found and
license_revoked (recorded for the key sent) mean the slot is free.
- Rust: remove_license / remove_license_in, release_this_machine_slot,
this_machine_token_id, and the shared remove_activation_token_in
helper, now also used by store_license_in and the deactivation.
- Front: removeLicense service; performRemoveLicense in
useLicenseMachines (confirmations by state, error table, in-app log
lines); removing and removeError in the machines reducer, which lock
key entry, Activate and Deactivate; the button for any stored key,
valid or revoked.
- Docs: user guide, in-app tips, architecture, ADR 0017 amendment,
changelogs.
Resolves#370
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>